okay in this post I will explain some ways bot easy for you all. used to kill the monster you want.
The first step is
1. Open BEM
Untitled.png [ 2.47 KiB | Viewed 24379 times ]
2. see step I make and then click created
Untitled.png [ 45.1 KiB | Viewed 24378 times ]
3. then a window will appear like this.
for the number 3 you can fill in the name of the bot you want eg beef or chicken. and the number 4 can you create a category eg BOT FOR DMO or whatever you like, and section 5 you must copy that I put under the picture.
Untitled.png [ 42.12 KiB | Viewed 24378 times ]
4. and this you have to copy it to number 5.
5. then the result will be like this
Untitled.png [ 51.75 KiB | Viewed 24376 times ]
6. then time we edits. delete numbers are numbers I marked
Untitled.png [ 54.79 KiB | Viewed 24376 times ]
7. when it is delete you like that, then it would look like my arrows an image Loupe glasses. Now you tap the picture Loupe glass eye was that it would come out this view.
Untitled.png [ 26.01 KiB | Viewed 24376 times ]
8. and is now open again your DMO. make sure you are moving towards Momon you want to BOT. click Momon were not aggressive then you press the print screen.
121214_145743.jpg [ 361.28 KiB | Viewed 24376 times ]
9. then the display will look like this
saa.png [ 810.45 KiB | Viewed 24376 times ]
10. then you mark the task as what I'm doing.
- 1. You click where I click
- 2. then will look coordinates.
- 3. and press import
wwaw.png [ 697.83 KiB | Viewed 24376 times ]
11. and finally a result like this
Untitled.png [ 63.93 KiB | Viewed 24376 times ]
12. and mark the coordinates and then copy it to the bottom by pressing Ctrl-C then us to coordinate the mark as part of the above then we press Ctrl-V
Untitled.png [ 67.34 KiB | Viewed 24376 times ]
Untitled.png [ 68.91 KiB | Viewed 24376 times ]
Untitled.png [ 72.02 KiB | Viewed 24376 times ]
13. after we continue to Momon leader. Further below we delete the coordinates as well as the first one had the coordinates.
Untitled.png [ 70.68 KiB | Viewed 24376 times ]
14. like that also you click the magnifying glass and look like that will happen
ww.png [ 54.13 KiB | Viewed 24376 times ]
15. then go back to your DMO, now select the monster that aggressively and hit print screen. it will be look like this.
kwkwkwk.png [ 816.29 KiB | Viewed 24376 times ]
16. my last monster and we mark our sekrang red mark indicating aggressive monster. as follows:
jajaja.png [ 1.09 MiB | Viewed 24376 times ]
up to mark where you want as long as it is in the right red color that was then already seen its coordinates and click import
17. clearly be seen results like these and your duty as before marking and copying to the bottom, just before copying to the one below it, and now the two. look at an example:
Untitled.png [ 68.72 KiB | Viewed 24376 times ]
- number 1 is the result after we press import earlier. then you mark then copy it to the number 2 and 3 which I have marked below.
18. and the result looks like this. copy the first by which the limit was adjusted up as an example of the first or the first step.
Untitled.png [ 68.35 KiB | Viewed 24376 times ]
then the result should look like this
19. then we go to the bottom. 1 = step that we just completed. 2 = it does not have to just go down. 3 = to set autocomplete HP and FP
Untitled.png [ 89.41 KiB | Viewed 24376 times ]
CAUTION: Put CHICKEN COMBO in F7 and F8. food and drinks at 7 in 8 before doing BOT.
20. and this is the view to the bottom again be
Untitled.png [ 64.85 KiB | Viewed 24376 times ]
21. and your job this time is to change the coordinates again the way you delete one by one by the way:
Untitled.png [ 66.57 KiB | Viewed 24376 times ]
like that after you remove the coordinate press import then there will be a window like this are not you tap out.
hahahaaa.png [ 812.82 KiB | Viewed 24376 times ]
22. and the results will be
Untitled.png [ 64.88 KiB | Viewed 24376 times ]
23. and go to the bottom as it was also to go to menu edit.
Untitled.png [ 66.08 KiB | Viewed 24376 times ]
whhwhw.png [ 780 KiB | Viewed 24376 times ]
- 1. You have to click there or area you want blood to fill the food when reduced
- 2. coordinate earlier after you Click the number 1
- 3. and then press import
then the result will be out
Untitled.png [ 65.74 KiB | Viewed 24376 times ]
24. FP is only used for charging for tamer and not used in digimon because digimon we do not use skill
do as we step above was
Untitled.png [ 66.09 KiB | Viewed 24376 times ]
until we change it like this:
kakakaaa.png [ 968.23 KiB | Viewed 24376 times ]
hit import and it will come out results like this
Untitled.png [ 64.9 KiB | Viewed 24376 times ]
25. and for the last FP do like this
Untitled.png [ 66.38 KiB | Viewed 24376 times ]
and mark
jajwjajwa.png [ 785.8 KiB | Viewed 24376 times ]
and press import.
26. finally it's done up to this outcome
Untitled.png [ 64.9 KiB | Viewed 24376 times ]
27. then you press the save / close at the top
Untitled.png [ 70.66 KiB | Viewed 24376 times ]
28. it will be look like this
it will be look like this and then click bot click macro we just created earlier and end by pressing start
Untitled.png [ 60.39 KiB | Viewed 24376 times ]
and BOT you're running, try pressing start after you return to your DMO and do not open another one. so as not to interfere with BOT
IF YOU LIKE KLIK THANKYOU
The first step is
1. Open BEM
Attachment:
Untitled.png [ 2.47 KiB | Viewed 24379 times ]
2. see step I make and then click created
Attachment:
Untitled.png [ 45.1 KiB | Viewed 24378 times ]
3. then a window will appear like this.
for the number 3 you can fill in the name of the bot you want eg beef or chicken. and the number 4 can you create a category eg BOT FOR DMO or whatever you like, and section 5 you must copy that I put under the picture.
Attachment:
Untitled.png [ 42.12 KiB | Viewed 24378 times ]
4. and this you have to copy it to number 5.
Code:
begin loop()
Keyboard.Hold keys("{<tab>}4")
Function.Execute("Human Pause")
Keyboard.Release keys("{<tab>}4")
Function.Execute("Human Pause")
Function.Execute("Heal")
Function.Execute("Party Check")
// RGB of the digi you want to attack
if Color.At coordinate is (RGB)("46", "123", "22", "763", "69")
begin loop()
Keyboard.Hold keys("1")
Function.Execute("Human Pause")
Keyboard.Release keys("1")
Keyboard.Hold keys("4")
Function.Execute("Human Pause")
Keyboard.Release keys("4")
Function.Execute("Heal")
Function.Execute("Party Check")
// Same co ordinates of the previous check
if Color.At coordinate is not (RGB)("46", "123", "22", "763", "69")
begin
Macro.Restart("no")
end
end
// RGB of the red square of aggro monsters around the fist
if Color.At coordinate is (RGB)("0", "141", "91", "571", "91")
begin loop()
Keyboard.Hold keys("4")
Function.Execute("Human Pause")
Keyboard.Release keys("4")
Keyboard.Hold keys("1")
Function.Execute("Human Pause")
Keyboard.Release keys("1")
Function.Execute("Heal")
Function.Execute("Party Check")
// Same RGB from above
if Color.At coordinate is not (RGB)(")("0", "141", "91", "571", "91")
begin
Macro.Restart("no")
end
end
// Same RGB from above
if Color.At coordinate is not (RGB)("0", "141", "91", "571", "91")
begin
Macro.Restart("no")
end
end
function("Human Pause")
begin
Variable.Set random number("HumanTime", "300", "600")
Macro.Pause("{HumanTime}")
end
function
function("Heal")
// RGB of a part of digimon hp , preferable about 25% of your digimon HP , this uses Hp DISK in slot F7
if Color.At coordinate is not (RGB)("216", "65", "54", "139", "151")
begin
Keyboard.Hold keys("{<f7>}")
Function.Execute("Human Pause")
Keyboard.Release keys("{<f7>}")
end
// RGB of a part of digimon hp to use FOOD in slot 7 , preferably specify about 50% of digimon HP
if Color.At coordinate is not (RGB)("216", "65", "54", "167", "151")
begin
Keyboard.Hold keys("7")
Function.Execute("Human Pause")
Keyboard.Release keys("7")
end
// RGB for Digimon DS to use DS DISK in slot F8
if Color.At coordinate is not (RGB)("24", "205", "196", "123", "93")
begin
Keyboard.Hold keys("{<f8>}")
Macro.Pause("50")
Keyboard.Release keys("{<f8>}")
end
// RGB for TAMER DS , slot 8
if Color.At coordinate is not (RGB)("24", "205", "196", "141", "93")
begin
Keyboard.Hold keys("8")
Macro.Pause("50")
Keyboard.Release keys("8")
end
function
Keyboard.Hold keys("{<tab>}4")
Function.Execute("Human Pause")
Keyboard.Release keys("{<tab>}4")
Function.Execute("Human Pause")
Function.Execute("Heal")
Function.Execute("Party Check")
// RGB of the digi you want to attack
if Color.At coordinate is (RGB)("46", "123", "22", "763", "69")
begin loop()
Keyboard.Hold keys("1")
Function.Execute("Human Pause")
Keyboard.Release keys("1")
Keyboard.Hold keys("4")
Function.Execute("Human Pause")
Keyboard.Release keys("4")
Function.Execute("Heal")
Function.Execute("Party Check")
// Same co ordinates of the previous check
if Color.At coordinate is not (RGB)("46", "123", "22", "763", "69")
begin
Macro.Restart("no")
end
end
// RGB of the red square of aggro monsters around the fist
if Color.At coordinate is (RGB)("0", "141", "91", "571", "91")
begin loop()
Keyboard.Hold keys("4")
Function.Execute("Human Pause")
Keyboard.Release keys("4")
Keyboard.Hold keys("1")
Function.Execute("Human Pause")
Keyboard.Release keys("1")
Function.Execute("Heal")
Function.Execute("Party Check")
// Same RGB from above
if Color.At coordinate is not (RGB)(")("0", "141", "91", "571", "91")
begin
Macro.Restart("no")
end
end
// Same RGB from above
if Color.At coordinate is not (RGB)("0", "141", "91", "571", "91")
begin
Macro.Restart("no")
end
end
function("Human Pause")
begin
Variable.Set random number("HumanTime", "300", "600")
Macro.Pause("{HumanTime}")
end
function
function("Heal")
// RGB of a part of digimon hp , preferable about 25% of your digimon HP , this uses Hp DISK in slot F7
if Color.At coordinate is not (RGB)("216", "65", "54", "139", "151")
begin
Keyboard.Hold keys("{<f7>}")
Function.Execute("Human Pause")
Keyboard.Release keys("{<f7>}")
end
// RGB of a part of digimon hp to use FOOD in slot 7 , preferably specify about 50% of digimon HP
if Color.At coordinate is not (RGB)("216", "65", "54", "167", "151")
begin
Keyboard.Hold keys("7")
Function.Execute("Human Pause")
Keyboard.Release keys("7")
end
// RGB for Digimon DS to use DS DISK in slot F8
if Color.At coordinate is not (RGB)("24", "205", "196", "123", "93")
begin
Keyboard.Hold keys("{<f8>}")
Macro.Pause("50")
Keyboard.Release keys("{<f8>}")
end
// RGB for TAMER DS , slot 8
if Color.At coordinate is not (RGB)("24", "205", "196", "141", "93")
begin
Keyboard.Hold keys("8")
Macro.Pause("50")
Keyboard.Release keys("8")
end
function
5. then the result will be like this
Attachment:
Untitled.png [ 51.75 KiB | Viewed 24376 times ]
6. then time we edits. delete numbers are numbers I marked
Attachment:
Untitled.png [ 54.79 KiB | Viewed 24376 times ]
7. when it is delete you like that, then it would look like my arrows an image Loupe glasses. Now you tap the picture Loupe glass eye was that it would come out this view.
Attachment:
Untitled.png [ 26.01 KiB | Viewed 24376 times ]
8. and is now open again your DMO. make sure you are moving towards Momon you want to BOT. click Momon were not aggressive then you press the print screen.
Attachment:
121214_145743.jpg [ 361.28 KiB | Viewed 24376 times ]
9. then the display will look like this
Attachment:
saa.png [ 810.45 KiB | Viewed 24376 times ]
10. then you mark the task as what I'm doing.
- 1. You click where I click
- 2. then will look coordinates.
- 3. and press import
Attachment:
wwaw.png [ 697.83 KiB | Viewed 24376 times ]
11. and finally a result like this
Attachment:
Untitled.png [ 63.93 KiB | Viewed 24376 times ]
12. and mark the coordinates and then copy it to the bottom by pressing Ctrl-C then us to coordinate the mark as part of the above then we press Ctrl-V
Attachment:
Untitled.png [ 67.34 KiB | Viewed 24376 times ]
Attachment:
Untitled.png [ 68.91 KiB | Viewed 24376 times ]
Attachment:
Untitled.png [ 72.02 KiB | Viewed 24376 times ]
13. after we continue to Momon leader. Further below we delete the coordinates as well as the first one had the coordinates.
Attachment:
Untitled.png [ 70.68 KiB | Viewed 24376 times ]
14. like that also you click the magnifying glass and look like that will happen
Attachment:
ww.png [ 54.13 KiB | Viewed 24376 times ]
15. then go back to your DMO, now select the monster that aggressively and hit print screen. it will be look like this.
Attachment:
kwkwkwk.png [ 816.29 KiB | Viewed 24376 times ]
16. my last monster and we mark our sekrang red mark indicating aggressive monster. as follows:
Attachment:
jajaja.png [ 1.09 MiB | Viewed 24376 times ]
up to mark where you want as long as it is in the right red color that was then already seen its coordinates and click import
17. clearly be seen results like these and your duty as before marking and copying to the bottom, just before copying to the one below it, and now the two. look at an example:
Attachment:
Untitled.png [ 68.72 KiB | Viewed 24376 times ]
- number 1 is the result after we press import earlier. then you mark then copy it to the number 2 and 3 which I have marked below.
18. and the result looks like this. copy the first by which the limit was adjusted up as an example of the first or the first step.
Attachment:
Untitled.png [ 68.35 KiB | Viewed 24376 times ]
then the result should look like this
19. then we go to the bottom. 1 = step that we just completed. 2 = it does not have to just go down. 3 = to set autocomplete HP and FP
Attachment:
Untitled.png [ 89.41 KiB | Viewed 24376 times ]
CAUTION: Put CHICKEN COMBO in F7 and F8. food and drinks at 7 in 8 before doing BOT.
20. and this is the view to the bottom again be
Attachment:
Untitled.png [ 64.85 KiB | Viewed 24376 times ]
21. and your job this time is to change the coordinates again the way you delete one by one by the way:
Attachment:
Untitled.png [ 66.57 KiB | Viewed 24376 times ]
like that after you remove the coordinate press import then there will be a window like this are not you tap out.
Attachment:
hahahaaa.png [ 812.82 KiB | Viewed 24376 times ]
22. and the results will be
Attachment:
Untitled.png [ 64.88 KiB | Viewed 24376 times ]
23. and go to the bottom as it was also to go to menu edit.
Attachment:
Untitled.png [ 66.08 KiB | Viewed 24376 times ]
Attachment:
whhwhw.png [ 780 KiB | Viewed 24376 times ]
- 1. You have to click there or area you want blood to fill the food when reduced
- 2. coordinate earlier after you Click the number 1
- 3. and then press import
then the result will be out
Attachment:
Untitled.png [ 65.74 KiB | Viewed 24376 times ]
24. FP is only used for charging for tamer and not used in digimon because digimon we do not use skill
do as we step above was
Attachment:
Untitled.png [ 66.09 KiB | Viewed 24376 times ]
until we change it like this:
Attachment:
kakakaaa.png [ 968.23 KiB | Viewed 24376 times ]
hit import and it will come out results like this
Attachment:
Untitled.png [ 64.9 KiB | Viewed 24376 times ]
25. and for the last FP do like this
Attachment:
Untitled.png [ 66.38 KiB | Viewed 24376 times ]
and mark
Attachment:
jajwjajwa.png [ 785.8 KiB | Viewed 24376 times ]
and press import.
26. finally it's done up to this outcome
Attachment:
Untitled.png [ 64.9 KiB | Viewed 24376 times ]
27. then you press the save / close at the top
Attachment:
Untitled.png [ 70.66 KiB | Viewed 24376 times ]
28. it will be look like this
it will be look like this and then click bot click macro we just created earlier and end by pressing start
Attachment:
Untitled.png [ 60.39 KiB | Viewed 24376 times ]
and BOT you're running, try pressing start after you return to your DMO and do not open another one. so as not to interfere with BOT
IF YOU LIKE KLIK THANKYOU
Attachments: |
Untitled.png [ 59.7 KiB | Viewed 24376 times ] |
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